Closed captioning will be available in English and Japanese for all keynotes and RSAC track sessions.
Please note: All times are in SGT.

From bug bounties, CTFs, simulations and interactive educational modules, they have been proven to stimulate and enforce new tools and knowledge to become stronger ethical hackers. But how did gamification come into play within infosec? And how does it work? This gamified talk will share the history of gamification in infosec and how our brains are stimulated by them.